Я сталкиваюсь с проблемами при попытке отказаться от gl3w в моем проекте SDL2. Причина, по которой я это рассматриваю, заключается в том, что я заметил, что моя версия gl3w не включает "glAlphaFunc", а SDL_opengl_glext.h включает.
Кажется, мне нужно определить следующее:
#define GL_GLEXT_PROTOTYPES
#define GLX_GLEXT_PROTOTYPES
Поэтому после того, как я заметил, что SDL_opengl_glext.h существует, я подумал, что можно просто включить SDL_opengl.h и SDL_opengl_glext.h (как я делаю в iOS: SDL_opengl.h и SDL_opengles.h), но теперь у меня возникают проблемы с неопределенными внешними элементами.
Файлы lib, на которые я сейчас ссылаюсь:
opengl32.lib;glu32.lib;SDL2.lib;SDL2main.lib;SDL2test.lib;SDL2_image.lib;SDL2_ttf.lib;SDL2_mixer.lib;libboost_filesystem-vc140-mt-1_58.lib;libboost_system-vc140-mt-1_58. lib;libpq.lib;ssleay32.lib;libeay32.lib;%(дополнительные зависимости)
Мой вопрос: с помощью SDL2 я могу связать любые другие файлы lib, чтобы решить эту проблему, как мне правильно использовать SDL_opengl_glext.h? Я не вижу четкой документации по этому вопросу, в частности.
Выброс ошибок:
1>emitter.obj : error LNK2019: unresolved external symbol __imp_glBindBuffer referenced in function "protected: virtual void __cdecl MV::Scene::Emitter::defaultDrawImplementation(void)" (?defaultDrawImplementation@Emitter@Scene@MV@@MEAAXXZ)
1>drawable.obj : error LNK2001: unresolved external symbol __imp_glBindBuffer
1>spineMV.obj : error LNK2001: unresolved external symbol __imp_glBindBuffer
1>emitter.obj : error LNK2019: unresolved external symbol __imp_glGenBuffers referenced in function "protected: virtual void __cdecl MV::Scene::Emitter::defaultDrawImplementation(void)" (?defaultDrawImplementation@Emitter@Scene@MV@@MEAAXXZ)
1>drawable.obj : error LNK2001: unresolved external symbol __imp_glGenBuffers
1>spineMV.obj : error LNK2001: unresolved external symbol __imp_glGenBuffers
1>emitter.obj : error LNK2019: unresolved external symbol __imp_glBufferData referenced in function "protected: virtual void __cdecl MV::Scene::Emitter::defaultDrawImplementation(void)" (?defaultDrawImplementation@Emitter@Scene@MV@@MEAAXXZ)
1>drawable.obj : error LNK2001: unresolved external symbol __imp_glBufferData
1>spineMV.obj : error LNK2001: unresolved external symbol __imp_glBufferData
1>emitter.obj : error LNK2019: unresolved external symbol __imp_glDisableVertexAttribArray referenced in function "protected: virtual void __cdecl MV::Scene::Emitter::defaultDrawImplementation(void)" (?defaultDrawImplementation@Emitter@Scene@MV@@MEAAXXZ)
1>drawable.obj : error LNK2001: unresolved external symbol __imp_glDisableVertexAttribArray
1>spineMV.obj : error LNK2001: unresolved external symbol __imp_glDisableVertexAttribArray
1>emitter.obj : error LNK2019: unresolved external symbol __imp_glEnableVertexAttribArray referenced in function "protected: virtual void __cdecl MV::Scene::Emitter::defaultDrawImplementation(void)" (?defaultDrawImplementation@Emitter@Scene@MV@@MEAAXXZ)
1>drawable.obj : error LNK2001: unresolved external symbol __imp_glEnableVertexAttribArray
1>spineMV.obj : error LNK2001: unresolved external symbol __imp_glEnableVertexAttribArray
1>emitter.obj : error LNK2019: unresolved external symbol __imp_glUseProgram referenced in function "protected: virtual void __cdecl MV::Scene::Emitter::defaultDrawImplementation(void)" (?defaultDrawImplementation@Emitter@Scene@MV@@MEAAXXZ)
1>drawable.obj : error LNK2001: unresolved external symbol __imp_glUseProgram
1>spineMV.obj : error LNK2001: unresolved external symbol __imp_glUseProgram
1>emitter.obj : error LNK2019: unresolved external symbol __imp_glVertexAttribPointer referenced in function "protected: virtual void __cdecl MV::Scene::Emitter::defaultDrawImplementation(void)" (?defaultDrawImplementation@Emitter@Scene@MV@@MEAAXXZ)
1>drawable.obj : error LNK2001: unresolved external symbol __imp_glVertexAttribPointer
1>spineMV.obj : error LNK2001: unresolved external symbol __imp_glVertexAttribPointer
1>render.obj : error LNK2019: unresolved external symbol __imp_glActiveTexture referenced in function "public: void __cdecl MV::Shader::set(class std::basic_string<char,struct std::char_traits<char>,class std::allocator<char> >,class std::shared_ptr<class MV::TextureDefinition> const &,unsigned int)" (?set@Shader@MV@@QEAAXV?$basic_string@DU?$char_traits@D@std@@V?$allocator@D@2@@std@@AEBV?$shared_ptr@VTextureDefinition@MV@@@4@I@Z)
1>render.obj : error LNK2019: unresolved external symbol __imp_glBlendFuncSeparate referenced in function "public: void __cdecl MV::Draw2D::defaultBlendFunction(void)" (?defaultBlendFunction@Draw2D@MV@@QEAAXXZ)
1>render.obj : error LNK2019: unresolved external symbol __imp_glBlendEquationSeparate referenced in function "public: void __cdecl MV::glExtensionBlendMode::setBlendEquation(unsigned int,unsigned int)" (?setBlendEquation@glExtensionBlendMode@MV@@QEAAXII@Z)
1>render.obj : error LNK2019: unresolved external symbol __imp_glAttachShader referenced in function "public: class MV::Shader * __cdecl MV::Draw2D::loadShaderCode(class std::basic_string<char,struct std::char_traits<char>,class std::allocator<char> > const &,class std::basic_string<char,struct std::char_traits<char>,class std::allocator<char> > const &,class std::basic_string<char,struct std::char_traits<char>,class std::allocator<char> > const &)" (?loadShaderCode@Draw2D@MV@@QEAAPEAVShader@2@AEBV?$basic_string@DU?$char_traits@D@std@@V?$allocator@D@2@@std@@00@Z)
1>render.obj : error LNK2019: unresolved external symbol __imp_glCompileShader referenced in function "private: void __cdecl MV::Draw2D::loadPartOfShader(unsigned int,class std::basic_string<char,struct std::char_traits<char>,class std::allocator<char> > const &)" (?loadPartOfShader@Draw2D@MV@@AEAAXIAEBV?$basic_string@DU?$char_traits@D@std@@V?$allocator@D@2@@std@@@Z)
1>render.obj : error LNK2019: unresolved external symbol __imp_glCreateProgram referenced in function "public: class MV::Shader * __cdecl MV::Draw2D::loadShaderCode(class std::basic_string<char,struct std::char_traits<char>,class std::allocator<char> > const &,class std::basic_string<char,struct std::char_traits<char>,class std::allocator<char> > const &,class std::basic_string<char,struct std::char_traits<char>,class std::allocator<char> > const &)" (?loadShaderCode@Draw2D@MV@@QEAAPEAVShader@2@AEBV?$basic_string@DU?$char_traits@D@std@@V?$allocator@D@2@@std@@00@Z)
1>render.obj : error LNK2019: unresolved external symbol __imp_glCreateShader referenced in function "public: class MV::Shader * __cdecl MV::Draw2D::loadShaderCode(class std::basic_string<char,struct std::char_traits<char>,class std::allocator<char> > const &,class std::basic_string<char,struct std::char_traits<char>,class std::allocator<char> > const &,class std::basic_string<char,struct std::char_traits<char>,class std::allocator<char> > const &)" (?loadShaderCode@Draw2D@MV@@QEAAPEAVShader@2@AEBV?$basic_string@DU?$char_traits@D@std@@V?$allocator@D@2@@std@@00@Z)
1>render.obj : error LNK2019: unresolved external symbol __imp_glGetActiveUniform referenced in function "public: __cdecl MV::Shader::Shader(class std::basic_string<char,struct std::char_traits<char>,class std::allocator<char> > const &,unsigned int,bool)" (??0Shader@MV@@QEAA@AEBV?$basic_string@DU?$char_traits@D@std@@V?$allocator@D@2@@std@@I_N@Z)
1>render.obj : error LNK2019: unresolved external symbol __imp_glGetProgramiv referenced in function "public: __cdecl MV::Shader::Shader(class std::basic_string<char,struct std::char_traits<char>,class std::allocator<char> > const &,unsigned int,bool)" (??0Shader@MV@@QEAA@AEBV?$basic_string@DU?$char_traits@D@std@@V?$allocator@D@2@@std@@I_N@Z)
1>render.obj : error LNK2019: unresolved external symbol __imp_glGetShaderiv referenced in function "private: void __cdecl MV::Draw2D::validateShaderStatus(unsigned int,bool)" (?validateShaderStatus@Draw2D@MV@@AEAAXI_N@Z)
1>render.obj : error LNK2019: unresolved external symbol __imp_glGetShaderInfoLog referenced in function "private: void __cdecl MV::Draw2D::validateShaderStatus(unsigned int,bool)" (?validateShaderStatus@Draw2D@MV@@AEAAXI_N@Z)
1>render.obj : error LNK2019: unresolved external symbol __imp_glGetUniformLocation referenced in function "public: __cdecl MV::Shader::Shader(class std::basic_string<char,struct std::char_traits<char>,class std::allocator<char> > const &,unsigned int,bool)" (??0Shader@MV@@QEAA@AEBV?$basic_string@DU?$char_traits@D@std@@V?$allocator@D@2@@std@@I_N@Z)
1>render.obj : error LNK2019: unresolved external symbol __imp_glIsProgram referenced in function "public: __cdecl MV::Shader::Shader(class std::basic_string<char,struct std::char_traits<char>,class std::allocator<char> > const &,unsigned int,bool)" (??0Shader@MV@@QEAA@AEBV?$basic_string@DU?$char_traits@D@std@@V?$allocator@D@2@@std@@I_N@Z)
1>render.obj : error LNK2019: unresolved external symbol __imp_glLinkProgram referenced in function "public: class MV::Shader * __cdecl MV::Draw2D::loadShaderCode(class std::basic_string<char,struct std::char_traits<char>,class std::allocator<char> > const &,class std::basic_string<char,struct std::char_traits<char>,class std::allocator<char> > const &,class std::basic_string<char,struct std::char_traits<char>,class std::allocator<char> > const &)" (?loadShaderCode@Draw2D@MV@@QEAAPEAVShader@2@AEBV?$basic_string@DU?$char_traits@D@std@@V?$allocator@D@2@@std@@00@Z)
1>render.obj : error LNK2019: unresolved external symbol __imp_glShaderSource referenced in function "private: void __cdecl MV::Draw2D::loadPartOfShader(unsigned int,class std::basic_string<char,struct std::char_traits<char>,class std::allocator<char> > const &)" (?loadPartOfShader@Draw2D@MV@@AEAAXIAEBV?$basic_string@DU?$char_traits@D@std@@V?$allocator@D@2@@std@@@Z)
1>render.obj : error LNK2019: unresolved external symbol __imp_glUniform1i referenced in function "public: void __cdecl MV::Shader::set(class std::basic_string<char,struct std::char_traits<char>,class std::allocator<char> >,class std::shared_ptr<class MV::TextureDefinition> const &,unsigned int)" (?set@Shader@MV@@QEAAXV?$basic_string@DU?$char_traits@D@std@@V?$allocator@D@2@@std@@AEBV?$shared_ptr@VTextureDefinition@MV@@@4@I@Z)
1>render.obj : error LNK2019: unresolved external symbol __imp_glUniform1fv referenced in function "public: void __cdecl MV::Shader::set(class std::basic_string<char,struct std::char_traits<char>,class std::allocator<char> >,float)" (?set@Shader@MV@@QEAAXV?$basic_string@DU?$char_traits@D@std@@V?$allocator@D@2@@std@@M@Z)
1>render.obj : error LNK2019: unresolved external symbol __imp_glUniformMatrix4fv referenced in function "public: void __cdecl MV::Shader::set(class std::basic_string<char,struct std::char_traits<char>,class std::allocator<char> >,class MV::TransformMatrix const &)" (?set@Shader@MV@@QEAAXV?$basic_string@DU?$char_traits@D@std@@V?$allocator@D@2@@std@@AEBVTransformMatrix@2@@Z)
1>render.obj : error LNK2019: unresolved external symbol __imp_glBindRenderbuffer referenced in function "public: void __cdecl MV::glExtensionFramebufferObject::startUsingFramebuffer(class std::weak_ptr<class MV::Framebuffer>,bool)" (?startUsingFramebuffer@glExtensionFramebufferObject@MV@@QEAAXV?$weak_ptr@VFramebuffer@MV@@@std@@_N@Z)
1>render.obj : error LNK2019: unresolved external symbol __imp_glDeleteRenderbuffers referenced in function "public: __cdecl MV::Framebuffer::~Framebuffer(void)" (??1Framebuffer@MV@@QEAA@XZ)
1>render.obj : error LNK2019: unresolved external symbol __imp_glGenRenderbuffers referenced in function "public: class std::shared_ptr<class MV::Framebuffer> __cdecl MV::glExtensionFramebufferObject::makeFramebuffer(class MV::Point<int> const &,class MV::Size<int> const &,unsigned int,class MV::Color const &)" (?makeFramebuffer@glExtensionFramebufferObject@MV@@QEAA?AV?$shared_ptr@VFramebuffer@MV@@@std@@AEBV?$Point@H@2@AEBV?$Size@H@2@IAEBVColor@2@@Z)
1>render.obj : error LNK2019: unresolved external symbol __imp_glRenderbufferStorage referenced in function "public: void __cdecl MV::glExtensionFramebufferObject::startUsingFramebuffer(class std::weak_ptr<class MV::Framebuffer>,bool)" (?startUsingFramebuffer@glExtensionFramebufferObject@MV@@QEAAXV?$weak_ptr@VFramebuffer@MV@@@std@@_N@Z)
1>render.obj : error LNK2019: unresolved external symbol __imp_glBindFramebuffer referenced in function "public: void __cdecl MV::glExtensionFramebufferObject::startUsingFramebuffer(class std::weak_ptr<class MV::Framebuffer>,bool)" (?startUsingFramebuffer@glExtensionFramebufferObject@MV@@QEAAXV?$weak_ptr@VFramebuffer@MV@@@std@@_N@Z)
1>render.obj : error LNK2019: unresolved external symbol __imp_glDeleteFramebuffers referenced in function "public: __cdecl MV::Framebuffer::~Framebuffer(void)" (??1Framebuffer@MV@@QEAA@XZ)
1>render.obj : error LNK2019: unresolved external symbol __imp_glGenFramebuffers referenced in function "public: class std::shared_ptr<class MV::Framebuffer> __cdecl MV::glExtensionFramebufferObject::makeFramebuffer(class MV::Point<int> const &,class MV::Size<int> const &,unsigned int,class MV::Color const &)" (?makeFramebuffer@glExtensionFramebufferObject@MV@@QEAA?AV?$shared_ptr@VFramebuffer@MV@@@std@@AEBV?$Point@H@2@AEBV?$Size@H@2@IAEBVColor@2@@Z)
1>render.obj : error LNK2019: unresolved external symbol __imp_glFramebufferTexture2D referenced in function "public: void __cdecl MV::glExtensionFramebufferObject::startUsingFramebuffer(class std::weak_ptr<class MV::Framebuffer>,bool)" (?startUsingFramebuffer@glExtensionFramebufferObject@MV@@QEAAXV?$weak_ptr@VFramebuffer@MV@@@std@@_N@Z)
1>C:\git\MoonDog\x64\Release\M2tMLibrary.exe : fatal error LNK1120: 33 unresolved externals